Put 6 knights and 6 wars and check who is stronger, and you will see that your wars will not even kill one knight, and there are 6. 6 knights have quite a lot of opportunities for resistance to physical and magical despite the fact that wars will give you only 30% magic resistance, in addition you will need 2 more slarks and jellyfish to make 50%. Guy, tell me in which game you saw the knights standing separately from each other? Despite the fact that the knights independently approach each other if they push off from each other. And if you try to place knights not next to each other to reduce the effect of cc, knights aren't good any more because your 50% damage reduction just got reduced to 25% and that is very bad.Įscrito originalmente por zazax:Here is a comparison between knights and warriors: Healing is just not enough to compensate for standing there doing nothing for a long time. However, if you use 6 knights and place them next to each other for the damage reduction, and you are facing 6 warriors, warriors will cc most of your units for most of the time. Both knights and warriors have useful abilities. Knight units focusing more on healing and protecting. In late game, if knights are to compete with warriors, they need to three star multiple tier 2 or tier 3 units. Knights have 1 tier 4 unit and 0 tier 5 unit. Warriors have 3 tier 4 units and 1 tier 5 unit. You do not get this flexibility that warriors have with knights. If you are going for 6 warriors, you can achieve it in many different ways. if you are going for 6 knights, you need the exact 6 knight units. There are 6 knights and 10 warriors in the game. how easy is it to build 6 knights/warriors: And funny enough, in many situations, 3 warriors tank better than 4 knights because many warriors have the ability to cc your enemy, which reduce damage further and some warriors just have the biggest hp meter in the game.Ģ. You gain one extra free slot if you use warriors to tank rather than knights. But with warriors, you only need three of them. If decide not to get the full bonus, you will need at least 4 knights to have enough tanks. You do not need to place your warriors next to each other to get the bonus. You can easily get 2 scales by including tide hunter and sladar, which increase magical resistance by 30% to all units, not limited to warriors. I do not know the math but the effect does not feel worse than the physical resistance knights have. This is huge bonus to physical resistance. Sven: Sven enrages and gains % damage for 60 seconds.Here is a comparison between knights and warriors:Ħ knights reduce 50% physical and magical damage to only knight units if you position them next to each other, else the bonus reduces to 25%Ħ warriors have plus 20 armor to warriors units. Omniknight: Omniknight instantly heals a friendly unit for and damages all enemy units cell away. Luna: Luna’s glaives bounce times between enemies 2 cells away.Glaives deal 30% less damage with each bounce. The oil adds damage per stack to Batrider’s attacks, and slows the movement and attack speed of enemies by 5%.Additional casts of Sticky Napalm continue to increase damage and slow percentages, up to stacks.Ĭhaos Knight: Chaos Knight throws a mysterious bolt of energy that deals - damage and stuns for - seconds.ĭragon Knight: Unleashes a breath of fire in front of Dragon Knight that burns enemies for damage and reduces the damage their attacks deal by % for 4 seconds. Abaddon: Abaddon protects a friendly unit with a shield that absorbs damage for 10 seconds.When the shield is destroyed it bursts and deals damage to enemies up to 2 cells away.Removes certain types of negative buffs and stuns on cast.īatrider: Batrider throws flaming sticky oil, coating the ground 1 cells away from point of impact.
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